This version of ebot is stable and performant.
This version of ebot has rewritten ai and lot more!
This is fine tuned version of ebot 1.07, now it can download waypoints from internet and few more performance improvements.
Changelog:
First bot never had a ping
Bots start moving slower on too high fps values (higher than 500)
Linux version MUST be compiled with CLANG compiler to get it work, otherwise game will CRASH when bots see/attack enemy
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Download: E-BOT 1.05
Changelog:
Changelog:
I have less time, i can't write the all changes because in the time i forgot what i do.
Have Fun!
ebot_zm_dark_mode CVAR to reduce human vision range, enhancing realism when Zombie Plague lighting is set to "A" (pure darkness).Back when I was playing Counter-Strike 1.6 Zombie Mod with PODBot, I got bored and started searching online for better alternatives. That's when I stumbled upon YaPB and SyPB (I found a few others too, but they weren't Metamod plugins, so I skipped them). I tried YaPB first; it felt like PODBot but much smarter, and their aim was almost perfect.
After that, I installed SyPB. For some reason, I decided to play a regular game on de_dust, and I was shocked to realize that SyPB actually supported Zombie Plague and that the bots could camp just like real humans. However, after playing with them for a while, I noticed their flaws: they couldn't use grenades, they would get stuck on walls while fleeing from zombies, they always rushed to the absolute nearest camping waypoint, and human bots would just freeze in place the moment they saw a zombie.
I wanted to fix these issues, so I downloaded the SyPB source code. I actually ended up learning C++ while modifying them! The project started out as SyPBM (M for Modification), but as I realized how much more I could actually pull off, I thought to myself, "Why don't I just make my own bots?" That's how E-BOT was born.
This version of ebot is stable and performant. Click To Join My Discord Server Click To Join My Steam Group Download: E-BOT 1.10....