Changelog:
- Added: Official Linux Build!
- Added: CMakeLists.txt for building linux
- Added: Half-Life support and for now deathmatch only, works on Opposing Force too but bots cant use new weapons
- Added: New waypoint analyzer, works like NavMesh
- Added: If map doesn't have waypoints ebot will automatically start generating waypoints, useful for servers
- Removed: SSE2 support, fallback to Q3 algorithm
- Fixed: Pathfinding Cost calculated wrongly and causing more cpu usage
- Fixed: Bots aiming upper head and missing shots
- Fixed: Bots do not pickup weapons & hostages
- Fixed: Sometimes human bots do not escape if zombie is near
- Changed bot nav handling for performance
- Improved gameplay for base modes
- More performance improvements
- More console commands
- Updated config
Known Bugs:
First bot never had a ping
Bots start moving slower on too high fps values (higher than 500)
Linux version MUST be compiled with CLANG compiler to get it work, otherwise game will CRASH when bots see/attack enemy
Good work my friend
ReplyDeleteThank you!
DeleteCan you make them attack entity like config in sybb?
DeleteWrite in here https://discord.gg/CPQ7EzCjeY this is official group discord Ebots
DeleteCan you tell me how to install the bot?
ReplyDeleteDoes the previous version are stable than this one?