Changelog:
- Fixed crash on de_dust/de_aztec maps
- Lowered escape distance in zombie mode
- Tweaked reachability check, avoiding zombies
- Now bots aim to nearest enemy
- Added: Zombie Only waypoint
- Added: Human Only waypoint
- Added Human Mesh waypoint
- New mesh waypoints for make bots move while they're camping (requires human camp waypoint for linking, ebot setmesh <number>)
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