Friday, September 9, 2022

E-BOT 1.05 Is Released!

  Changelog: 
  • Fixed more crash issues
  • Reconfigured cfg files
  • Cleaned code
  • Added: Avatar support
  • Added: New waypoint type SPECIFIC GRAVITY
  • Added: Better navigation while using A* pathfinding
  • Added: Voice chatter support
  • Removed: Language support
  • Fixed: Fake pings for bots
  • Fixed: Sometimes bots using knife in zombie modes

 

 

 

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Download:  E-BOT 1.05

Sunday, August 21, 2022

E-BOT 1.04 Is Released!

Changelog: 

  • Fixed crash on de_dust/de_aztec maps
  • Lowered escape distance in zombie mode
  • Tweaked reachability check, avoiding zombies
  • Now bots aim to nearest enemy
  • Added: Zombie Only waypoint
  • Added: Human Only waypoint
  • Added Human Mesh waypoint
  • New mesh waypoints for make bots move while they're camping (requires human camp waypoint for linking, ebot setmesh <number>) 

 


 

Download: E-BOT.1.04.rar

Tuesday, August 9, 2022

E-BOT 1.03 Is Released!

Changelog: 

  • Performance Improvements
  • New SSE2 Support
  • Reworked Bot Aim
  • Improved Pathfinding
  • No Longer Using Engine For Random Int & Float
  • Improved Buy System

I have less time, i can't write the all changes because in the time i forgot what i do.

Have Fun!




Download: E-BOT.1.03.rar

Saturday, May 14, 2022

E-BOT 1.02 Is Released!

Changelog: 

- Stability Update
 
 

 

Download Page: Click Here

What is E-BOT?

AI bots for Counter-Strike, these bots mostly developed for zombie plague and biohazard mod, but also works on default gamemodes too. The point is making better bots than game's original bots that using navmesh and also for support more features and better playstyles but this bot mostly focused for zombie modes.

Features of E-BOT

- Open source and free, can be modified and compiled by anyone.
- Runs fast, has optimizations.
- Avoids teammates better if team collide is enabled.
- Automatically detects semiclip for move through his teammate.
- Attack code is improved.
- Bots never fall down while dodging.
- Realistic aiming, like playing on a phone.
- Have a map analyzer, just like csbot's have navmesh, so works on all maps with one command.
- Human bots go to random camp waypoint on round start and stay safety.
- Human bots trying avoid walls while escaping from zombies.
- Human bots can use grenades.
- Human bots can use flashlight.
- Human bots can use flares.
- Human bots can have reduced vision range with ebot_zm_dark_mode cvar, usefull for realistic gameplay if zp lighting is A
- Human bots never use knife, if they are forced to use knife they will try backstab zombies.
- Human bots will flee if zombie is near.
- Zombie bots never use radio.
- Zombie bots have better stuck detection.
- Zombie bots can group up and move to target human.
- Zombie bots never escape from the humans.
- Zombie bots can boost other zombies.

How they are made?

When I was playing counter strike 1.6 zombie mod with podbots, I got bored and I wanted to search more bots on web and I found YaPB and SyPB (well, I found more but they aren't metamod plugin so I skipped them...) first I tried YaPB and its like podbot but much smarter and mostly hits shots perfectly and after playing with YaPB I installed SyPB and for some reason I wanted to play de_dust normally, I was shocked because I did not even know SyPB has a support for zombie plague and they can camp like humans. But sadly I learned by playing a long time with them, they can't use grenades, they can stuck on walls while escaping from the zombies, bots always go to nearest camp waypoint and human bots will stop when they see a zombie and I wanted improve them and I downloaded source code of SyPB I learned C++ while modifying them. First project named as SyPBM (M = modification) but when I realized I can make more, I said myself why I don't have my bots?





 
 
 

Where to download?

Get latest version (Windows Only): Click Here

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