- Updated cfg files
- Cleaned code
- Added: ebot_breakable_health_limit CVar
- Added: ebot_avoid_grenades CVar
- Added: ebot_ignore_enemies CVar
- Added: Better breakable check
- Added: Now teammate bots will help destroying breakables
- Added: "ebot setentityaction" command, with this you can make bot attack/avoid/pickup custom entities (e.g sandbags)
- Added: If path cannot reachable/map is bad waypointed pathfinding will select random possible waypoint to go
- Removed: All API & SwNPC stuff
- Fixed: All known crash issues
- Fixed: FallCheck waypoint not working properly
- Fixed: Bots slowdown when current waypoint is too close
- Fixed: Zombies goes backwards when close to target human
- Fixed: Zombies can't throw grenades
- Fixed: Some array bugs